简介
golang在处理网络数据的时候,有天然的优势,这里记录一下如何使用golang来实现网络编程。
tcp
tcp server
下面是一个简单的示例,演示如何使用 Go 编写一个 TCP 服务器:
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 | package main
 import (
 "fmt"
 "net"
 )
 
 func handleConnection(conn net.Conn) {
 defer conn.Close()
 
 
 fmt.Println("Accepted connection from", conn.RemoteAddr())
 conn.Write([]byte("Welcome to the server!\n"))
 }
 
 func main() {
 
 listener, err := net.Listen("tcp", ":8080")
 if err != nil {
 fmt.Println("Error listening:", err.Error())
 return
 }
 defer listener.Close()
 
 fmt.Println("Server is listening on port 8080")
 
 for {
 
 conn, err := listener.Accept()
 if err != nil {
 fmt.Println("Error accepting connection:", err.Error())
 return
 }
 
 
 go handleConnection(conn)
 }
 }
 
 | 
websocket
提供一个简单的示例,包括一个WebSocket服务器程序和一个WebSocket客户端程序,用于实现消息定阅。
首先,让我们创建WebSocket服务器程序:
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 | package main
 import (
 "fmt"
 "net/http"
 
 "github.com/gorilla/websocket"
 )
 
 var (
 upgrader = websocket.Upgrader{
 ReadBufferSize:  1024,
 WriteBufferSize: 1024,
 CheckOrigin: func(r *http.Request) bool {
 return true
 },
 }
 )
 
 func handleWebSocket(w http.ResponseWriter, r *http.Request) {
 conn, err := upgrader.Upgrade(w, r, nil)
 if err != nil {
 fmt.Println("Error upgrading to WebSocket:", err)
 return
 }
 defer conn.Close()
 
 for {
 
 _, msg, err := conn.ReadMessage()
 if err != nil {
 fmt.Println("Error reading message:", err)
 break
 }
 
 fmt.Printf("Received message from client: %s\n", msg)
 
 
 err = conn.WriteMessage(websocket.TextMessage, []byte("Message received"))
 if err != nil {
 fmt.Println("Error writing message:", err)
 break
 }
 }
 }
 
 func main() {
 http.HandleFunc("/ws", handleWebSocket)
 fmt.Println("WebSocket server started at :8080")
 http.ListenAndServe(":8080", nil)
 }
 
 | 
接下来,让我们创建一个简单的WebSocket客户端程序:
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 | package main
 import (
 "fmt"
 "log"
 "os"
 "os/signal"
 "time"
 
 "github.com/gorilla/websocket"
 )
 
 func main() {
 interrupt := make(chan os.Signal, 1)
 signal.Notify(interrupt, os.Interrupt)
 
 url := "ws://localhost:8080/ws"
 conn, _, err := websocket.DefaultDialer.Dial(url, nil)
 if err != nil {
 log.Fatal("Error connecting to WebSocket server:", err)
 }
 defer conn.Close()
 
 done := make(chan struct{})
 
 
 go func() {
 defer close(done)
 for {
 _, message, err := conn.ReadMessage()
 if err != nil {
 log.Println("Error reading message:", err)
 return
 }
 fmt.Printf("Received message from server: %s\n", message)
 }
 }()
 
 
 message := []byte("Subscribe")
 err = conn.WriteMessage(websocket.TextMessage, message)
 if err != nil {
 log.Println("Error writing message:", err)
 return
 }
 
 
 for {
 select {
 case <-time.After(5 * time.Second):
 message := []byte("Ping")
 err := conn.WriteMessage(websocket.TextMessage, message)
 if err != nil {
 log.Println("Error writing message:", err)
 return
 }
 case <-interrupt:
 log.Println("Interrupt signal received, closing connection.")
 err := conn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
 if err != nil {
 log.Println("Error closing connection:", err)
 return
 }
 select {
 case <-done:
 case <-time.After(time.Second):
 }
 return
 }
 }
 }
 
 
 | 
在这个示例中,WebSocket服务器在本地的8080端口上监听来自客户端的连接,并提供一个简单的处理函数来处理来自客户端的消息。WebSocket客户端连接到服务器并发送一个订阅消息,然后定期发送心跳消息以保持连接活动。您可以根据实际需求修改和扩展这些程序。